So, I was watching the VANQUISH video for Hard mode Hodir that Touk posted and it seems like the mages in the video are arcane. Since it is only a 3 minute fight and mana shouldn't be an issue, I think that Arcane would be a good way to spec for this fight. I built a spec that I linked below:
http://www.wowhead.com/?talent#of0Vsu0I ... Zbhf0o:NziThe only other important major glyph for Arcane that I am not using in the build is Arcane Barrage, which reduces the mana cost of the spell by 20%. While I think that that is a useful glyph, in a 3 minute fight I don't think it would be a huge issue to not have it, and I would rather have the extra crit from the Molten Armor glyph. Any opinions on this?
I only put 1 point in Magic Attunement to increase our casting range. I would ideally like to put the 2nd point into it, however I am not sure where to take the point out of elsewhere. Any suggestions? (Since it is only a 3 minute fight, we will only be able to pop PoM a maximum of two times if we pop it once right off the bat, and Clearcasting will only proc a handful of times so I was thinking to maybe lose a point in Arcane Potency, however I still think the extra damage might be helpful).
On another note, we will only be able to pop Icy Veins once during the fight as well, so putting the 11 points in the frost tree isn't totally necessary, however Frost Warding would be nice to have.
Let me know what you guys think about the build and glyphs. All suggestions are appreciated